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<font face="Verdana, sans-serif" size="2"><p align="center"><b><font size="4">NextWorldCollision()</font></b></p>
<p><b>语法</b></p><blockquote>

Result = <font color="#3A3966"><b>NextWorldCollision</b></font>()</blockquote>

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<b>概要</b><br><blockquote>



Go to the next collision. <a href="examineworldcollisions.html">ExamineWorldCollisions()</a> needs to be called successfully before using this command. 
To get more information about the current collision, use <a href="firstworldcollisionentity.html">FirstWorldCollisionEntity()</a>(), 
<a href="secondworldcollisionentity.html">SecondWorldCollisionEntity()</a>, <a href="worldcollisioncontact.html">WorldCollisionContact()</a>, <a href="worldcollisionnormal.html">WorldCollisionNormal()</a> and <a href="worldcollisionappliedimpulse.html">WorldCollisionAppliedImpulse()</a>. 

 

</blockquote><p><b>返回值</b></p><blockquote>



Returns nonzero if there is another collision to be examined, or zero if there is no more collisions. 

 

</blockquote><p><b>参阅</b></p><blockquote>

<a href="examineworldcollisions.html">ExamineWorldCollisions()</a>, <a href="firstworldcollisionentity.html">FirstWorldCollisionEntity()</a>, <a href="secondworldcollisionentity.html">SecondWorldCollisionEntity()</a>, <a href="worldcollisioncontact.html">WorldCollisionContact()</a>, <a href="worldcollisionnormal.html">WorldCollisionNormal()</a>, <a href="worldcollisionappliedimpulse.html">WorldCollisionAppliedImpulse()</a> 

</Blockquote><p><b>已支持操作系统 </b><Blockquote>所有</Blockquote></p><center>&lt;- <a href=mouseraycast.html>MouseRayCast()</a> - <a href="index.html">Engine3D Index</a> - <a href="normalx.html">NormalX()</a> -&gt;<br><br>

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